segunda-feira, 12 de agosto de 2013

Why Gamification Is Winning Points on Campus

There's a growing respect for the use of digital games in the learning and discovery processes, whether to raise knowledge around school subjects; help business professionals master new skills; keep college students on course; heighten people's awareness of health issues; boost appreciation of the arts; or even grow users' understanding of ethics or civics. 
"What are we learning in the act of playing games? What are the informed discoveries that happen? Several unique things, actually, and they are valuable in education, in the extremely broad context of that word," says Andrew Phelps, professor and director of the Rochester Institute of Technology's Center for Media, Arts, Games, Interaction & Creativity (MAGIC), and founder of RIT's School of Interactive Games & Media (IGM). 
Edtech Magazine