quinta-feira, 23 de abril de 2015

Artigo: Gamification: Engaging Students With Narrative

Alice Keeler, Educational Technology Specialist
(...) What defines a game is having a goal or objective. However almost all games also have some sort of theme or story. The classic game Candyland has nothing really to do with candy. It's just about moving along a path to get to the end. The game's theme contributes to making it fun. What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.

Fonte / Link: Edutopia