You can tap into that kind of engagement through gamification—applying game elements to non-game environments to encourage higher participation and motivation. A simple example is a hotel chain, airline, or credit card reward system, where points earned offer customers perks like free rooms, flights, or upgrades, or other amenities.
Fonte / Link: Edutopia
sexta-feira, 21 de outubro de 2016
Gamifying Your Class to Meet the Needs of All Learners
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